#pragma once
#include "game_engine/layer.h"
#include "../3rdparty/hge181/include/hgegui.h"
#include "font_object.h"
#include "prop_mgr.h"


class CBackPackGuiLayer
    : public CLayer
{
public:
    CBackPackGuiLayer();
    virtual ~CBackPackGuiLayer();


    void Update();
    void Render();

private:

    prop_map m_propes;
    hgeGUI m_gui;
    GfxFont* m_font;
};

